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Friday September 3rd, 2010 |
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Location: 48 km SW of Mystery Island
Population: 4,319 (72% pirate, 11% Krawk, 14% landlubbin' tourists, 3% other)
Area: 245 sq. km
GDP: 64,000 Dubloons
Weather: Tropical, with occasional high winds and showers
Terrain: Sandy beaches and fungus-lined caves
Government: Martial Law
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After a few weeks of sailin' the high seas in search of treasure, there's
no place that a pirate would rather be than visitin' their hideaway on the
beauteous shores of Krawk Island. There's nothing like havin' the warm
sand beneath yer pegleg, and feelin' the cool island breeze as it
caressess yer weary face. Ahoy, the life of a buccaneer is the only way to
be livin'!
After months of guzzlin' down the slop that they feed ye in the messdeck,
the first place ye'll want to be visitin' on Krawk Island is the Golden
Dubloon, where every customer is treated like the captain. The Golden
Dubloon offers a hearty assortment of appetizers, an' a stunnin' variety
of belt bustin' delights (the bilge rat madeira is NOT to be missed!). Not
to mention that every meal comes courtesy of the Fontaine sisters; now
that's what I call service with a smile!
Havin' chuffed yer fill, now would be a good time to see the sights an'
take a walk along the shore. Once ye've gone all the way up the island's
sandy northern coast, ye could pop in fer a quick look at Krawk Island's
famous fungus caves. An' hey, if ye have a Krawk as a Petpet, it might be
a good idea to bring the little nipper along...
Places of Interest
Krawps Casino - Before spending all yer NP on Dubloons fer a trip to Krawk
Island, be sure to set aside some points so ye can still hit the Krawps
table. Okay, so it might be takin' ye a few rolls to get the hang of the
game, but once ye've figured out the basics of layin' a Bilge Line bet,ye'll be well on yer way!
Cap'n Threelegs' Swashbuckling Academy - Tired of dealin' with the high
cost of codestones? Thanks to Cap'n Threelegs, ye can
now master the art of the Battledome an' improve yer battlin' skills for
just a few dubloons. So what are ye waitin' fer?!?
Smugglers Cove - Speakin' of a good way to be spendin' yer dubloons, no
trip to Krawk Island would be complete without a swing past the Smuggler's
Cove. Those scurvy smugglers might be hard to catch
but if ye can manage to track 'em down, it'll certainly be worth
the effort.
Little Nippers Petpet Shop - If ye had the misfortune of makin' the trip
to Krawk Island alone, then chances are yer feelin' a little lonely by
now... well cheer up, matey! Loaded with a fine assortment of Weewoos,
Deavers and Plathydons, a trip to the Little Nippers shop is just the
matey for you!
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